It’s been almost three years since the alien
Covenant brought their devastating war against
humanity to the Xbox in Halo 2. Now, “because
the fate of all mankind is too great to be decided
on a console alone,” PC gamers who are Halo fans
can finally step into the iridescent green battle
armor of the Master Chief and take the fight
to the Covenant in Halo 2 for Windows Vista.
Was it worth the wait? Let’s find out…
Love it or hate it, with more than
just a few awards under its belt, a line of popular
action figures, four novels and a highly anticipated
motion picture adaptation in the works, Halo
is undeniably one of the hottest and most successful
franchises in modern gaming history. Although
originally planned as a title exclusively for the
PC, in 2001 Halo was quickly drafted to give
Microsoft’s new Xbox console a fighting chance in
the highly competitive and cut-throat console gaming
market before it finally saw the light of day two
years later on the PC. Halo’s compelling,
story-driven single player campaign and wildly
popular multiplayer became the springboard for the
Xbox-only sequel,
Halo 2.
Halo
2’s single-player campaign
didn’t resonate well with a lot of people, in spite
of improved visuals, new weapons and adversaries
and a cool, dual-wielding weapon system—mostly
because of the somewhat abrupt, anti-climactic
ending. The game’s real strength and appeal, was
multiplayer. When
Xbox LIVE
was introduced, Halo 2 took console-based
multiplayer to a whole new level in homes and
professional gaming tournaments around the world.
Meanwhile, PC gamers that were Halo fans, were left
out in the cold once again by Microsoft and Bungee.
Then along came Microsoft’s new
Windows Vista
operating system with DirectX 10 and its
next-generation visuals for games; the
Games for Windows
initiative that promised an easier, hassle-free
gaming experience and the ability for PC gamers to
finally play against their console
counterparts via
Windows LIVE.
Halo 2 was chosen by Microsoft as the game
that would lead the charge into this brave-new world
of PC gaming under Windows Vista and LIVE.
In Halo 2, you reprise your
role as super-soldier Spartan 117—the
Master Chief, assisted by his AI companion
Cortana. You also get to see the universe
through the eyes of one of your alien foes and the
cultural, religious and political underpinnings of
Covenant society by playing as an Elite—one
of the fierce, towering, split-jawed warriors from
the first Halo game.
As the Master Chief, you’ve survived
the destruction of Reach, hordes of Covenant troops,
the horror of Halo’s alien parasites known as
TheFlood, and stopped the AI construct
343 Guilty Spark from activating Halo and
annihilating all life in the galaxy. Victory,
however did not come without a price, as many of
your fellow Marines and Captain Jacob Keyes,
commander of the Pillar of Autumn, were lost
to both the enemy and The Flood.
The game starts out at a leisurely
pace above the Earth on the Cairo Orbital Defense
Platform. The Master Chief is being fitted with
a new suit of MJOLNIR Mark VI battle armor—a
sleeker, tougher version of the old Mark V armor
that took quite a beating on Halo, with enhanced
energy shields. Shortly after, the Chief attends a
ceremony joined by the only other survivor of Halo
besides himself and Cortana (who is also sporting a
new and more attractive look)—Sergeant Major
Avery Johnson, who receives the Colonial
Cross for his service to the Marines and his
bravery on Halo. The daughter of Captain Keyes—Miranda
Keyes, who is commander of the battle cruiser
In Amber Clad, is also in attendance, accepting
a posthumous medal for her father from the commander
of the station, Fleet Admiral Sir Terrence Hood
(Ron
Perlman).
Meanwhile, on the other side of the
galaxy, an entirely different ceremony is taking
place in the Covenant holy city High Charity.
One of the Elite commanders (Keith
David) is brought before a
tribunal of the Prophets Truth (Michael
Wincott), and Mercy.
To the Covenant religious hierarchy, Halo was a
divine symbol of faith. For his failure in
preventing the Master Chief and Cortana from
destroying it, the Elite is stripped of his command
and branded—literally and physically—as a
heretic, to be put to death.
Back
in our little corner of the universe, a Covenant
fleet suddenly emerges from slipspace, and sends
boarding parties to blow up all of the orbital
defense platforms, including the Cairo. A frantic,
desperate battle ensues that is reminiscent of the
one that took place on the Pillar of Autumn at the
beginning of Halo. Although you prevent the Covenant
from destroying the station, the alien fleet is
heading right for Earth. Oddly enough, not only is
the fleet led by the Prophet Regret smaller
than the one that annihilated Reach, but the
Covenant seem to be more interested in finding
something on Earth, than destroying the planet.
Still, they make it quite clear that
they didn’t come to socialize, and you’ll battle
them through narrow city streets, across beaches and
through underground transportation tunnels on foot,
and from human and commandeered Covenant vehicles,
often with other Marines at your side. After a
number of harrowing, bloody battles that result in
the defeat of the invading Covenant ground forces
including the destruction of their formidable
Scarab “walking tank,” the Prophet Regret makes
a fast and devastating planetside escape
through slipspace. Unknown to Regret, In Amber Clad
has snuck along for the ride. The destination?
Another Halo.
Commander Keyes orders you and a
contingent of Marine Special Forces—the Hell
Jumpers to secure an LZ on the ring and find out
what Regret is up to. Here’s a hint: it ain’t good…
Back on the Covenant side of the
galactic fence, the disgraced Elite commander is
dragged before a closed door session with two of the
Prophets, by Tartarus, Chieftain of the
Brutes, and two of his warriors. Rather than be
put to death as demanded by the Covenant High
Council, the Prophets covertly make the Elite an
offer he can’t refuse: become the Arbiter. A
holy warrior who represents the Prophets, the
Arbiter is called upon to deal with situations that
are a grave threat to the security of the Covenant.
Since Arbiters are given what are essentially
suicide missions, the Elite will die in the service
of the Prophets and the Covenant, as all Arbiters
did before him. The Supreme Council will have their
death sentence carried out. And the Elite will have
the opportunity to redeem himself (in his eyes if no
one else’s) and die honorably in combat. A win-win
situation for everyone, I suppose…
As the new Arbiter, you are assigned
with eliminating an Elite dissident leader (Miguel
Ferrer) and his
compatriots. The rebel leader calls upon his
brethren to turn away from the Prophets, and warns
that the Halo rings left behind by the
Forerunners hold no salvation for the Elites, or
any other race of the Covenant—only death and
destruction for them all. With a contingent of
Elites and Grunts led by a “SpecOps” Elite (Robert
Davi), the Arbiter
assaults the rebel stronghold only to find that the
dissidents aren’t the only threat that must be dealt
with. As the game progresses with the survival of
Earth at stake, and the Master Chief battles against
increasingly overwhelming odds to stop the Covenant,
a twist of cosmic fate and the ultimate betrayal
will test the Arbiter’s faith; open his eyes and
force him into an unlikely alliance with his sworn
human enemies to stop all life in the galaxy
from being extinguished.
I installed and played Halo 2 for
Windows Vista on a system configured as follows:
●
AMD Athlon FX-62 Dual-Core Processor
●
ASUS CROSSHAIR nForce 590 SLI Motherboard
●
2GB Corsair DDR2 RAM
●
(2) EVGA GeForce 7900 GTX Video Cards (SLI)
●
Sound Blaster X-FI Xtreme Music Sound Card
●
(2) Western Digital 150GB Raptor 10,000 RPM SATA Hard
Drives (RAID 0 Stripe)
●
Windows Vista Ultimate Edition (32-bit)
If you’re already familiar with
Halo 2 on the Xbox, you won’t find any real
surprises or much to get excited about in Halo 2
for Windows Vista. If you’re a hard-core PC
gamer and a Halo fan, you’re in for a few
surprises—both pleasant and unpleasant—with the
game.
First, like its Xbox counterpart, you
can start playing Halo 2 for Vista as soon as
you drop the disc into your DVD drive. This is
Microsoft’s new Tray and Play technology for
the PC under Windows Vista and Games For Windows,
and actually works quite well. The game installs in
the background while getting you into the game in
two minutes or less, depending on the speed of your
PC and DVD-ROM drive. Tray and Play makes use of
multi-core processors (however briefly), to speed up
the process and make it as smooth as possible. Nice
to see those dual and quad-cores do something
to earn their pay besides hanging out and providing
bragging-rights. Of course, if you’d prefer doing
things the old-fashioned way by installing the game
completely before playing it, you can.
Halo
2 for Windows Vista
installs itself in Vista’s Game Explorer,
which provides a single, convenient location to
launch all of your games—assuming that Game Explorer
supports them. Game Explorer also allows you to take
advantage of Vista’s parental controls and family
settings. Rather than trying to decipher the usual
laundry list of specs in fine-print on the box to
determine the game's hardware requirements, Game
Explorer also provides you with a less cryptic
minimum and recommended requirement rating for a
game that can be compared against your system’s
performance index rating. It would be even more
helpful if Games for Windows required that this
information was printed on the outside of the
box, so you can review it before you buy and
install the game.
Unlike the Xbox and the majority of
PC games on the market, Halo 2 for Windows Vista
is saddled with Microsoft’s Product Activation
Technology. You can uninstall and reinstall
Halo 2 on the same PC as many times as you want.
You can uninstall it from one PC, then install and
successfully activate it on another. However, if you
make major changes to that second PC and are forced
to re-install Vista and Halo 2 on it—or you
uninstall Halo 2 and try to install and
activate it on a third machine with different
hardware, be prepared to make a call to Redmond’s
activation police to explain yourself.
Although Halo 2 for Vista can
be played with the
Microsoft Xbox 360 Controller for
Windows, for the “console
controller challenged” (guilty as charged) or those
who just hate the damned things and would rather use
a mouse and keyboard (guilty as charged again), the
promise of fully customizable keyboard and mouse
control is the main enticement for PC fans of Halo.
But instead of the keyboard and mouse control from
the first Halo PC game that you could set up
virtually any way you wanted, what we ended up with
in Halo 2 for Vista was an inflexible,
convoluted mess.
Similar to the settings for the Xbox
controller, you are given three default keyboard and
mouse presets Default, Skirmish and
Southpaw—plusa Custom preset for
the purpose of mapping keys and mouse buttons to
your liking. And it's here where the trouble and
headaches start. With the majority of PC games that
use a keyboard and mouse for control, if you want to
assign a key or mouse button to a function other
than the default, all you have to do is either
delete the default function and enter the new one—or
overwrite it with the new one. In Halo 2 for
Windows Vista, if a button or key is already in
use that you want to change, you cannot delete
it and assign another key or button to it. Nor can
you overwrite it with another key or button.
What you must do is find a set of
keys that are not being used for anything—it
doesn't matter what they are—only that they are not
currently being used by the game. Map those unused
keys to the functions you want to change, to free up
the keys (and mouse buttons) that you do want
to use (don't forget to change the secondary
keys for a function, if needed). With the mouse
buttons and keys that you want to use now available,
you can now go back and assign them to the functions
and controls that you want.
Even the ability to remap certain
mouse button and keys is inconsistent. A number of
people on numerous Halo forums for example, have
been complaining that they can't remap and use the
<E> key. I personally did not have a problem with
that key. However, I was initially able to assign
the left mouse button to fire the left and right
weapon simultaneously in dual-wielding mode. When I
was forced to reinstall Vista from scratch and
reinstall Halo 2 during my evaluation of the
game, I could no longer assign the left button that
way again. Although it's not readily apparent, you
can use one of the three default keyboard and mouse
presets as a “template” to customize your mouse
button and key settings. I tried modding the
Southpaw preset which uses the right mouse
button for both the “Use Left Weapon” and “Use Right
Weapon” functions, and I tried toggling Dual
Wield Inversion setting on the menu which swaps
the primary and secondary weapon buttons when dual
wielding, without success. Ironically, it wouldn't
even accept the right mouse buttons for firing both
weapons simultaneous in dual-wield mode when I tried
changing the settings back.
I suspect that the heart of the issue
lies with the fact that Halo 2 for Windows Vista
is a console port aimed more at console gamers with
gamepads and controllers, than PC gamers who use a
mouse and keyboard. This becomes even more obvious
when you look at the design of the menus and
selection buttons, which mimic those on an Xbox
controller. The blue X button's Delete function
simply does not work in any of the menus, whether
you press the X key on the keyboard or click it with
the mouse, while the the green A (Edit) and red B
(Done) buttons do work when pressing the
corresponding keys or clicking them with the mouse.
Interestingly enough, although the X and A keys can
be remapped to another function, the B key which is
assigned to the Team Chat function, cannot.
If one of the three default mouse and key presets
work just fine for you, consider yourself lucky. For
those who want a custom set up, you're going to have
to put in the extra (and unnecessary) work and
possibly make some adjustments in how you play.
Initially,
I was unable to get Halo 2 for Vista to log
into my LIVE Silver account and accumulate
achievement points for the single-player campaign.
Either I was being prompted to create a LIVE profile
even though I already had one—or was being told
“You’re not signed into Live so you won’t be able to
get any achievements. Sorry about that.” I
didn't get any other error messages that would have
suggested what the problem was. I uninstalled and
reinstalled the game twice—first with the Tray and
Play method. Then with the conventional
full-install-first method. No joy. When I blew away
everything and reinstalled Vista and Halo 2 a
second time using the full-install-first method, it
worked...
Almost halfway through the
single-player campaign, my Sound Blaster X-Fi went
nuts and let out a high-pitched screech that forced
me to tear my earphones off to save my eardrums—and
locked up the PC. After doing a hard reset with the
power switch, Vista recognized the card, but not the
installation of the drivers—even after I uninstalled
and reinstalled them (I was using the latest
v2.15.002 Vista drivers from Creative Labs). I had
to wipe the hard drive (again) and reinstall
Vista for the OS to detect the drivers for the card
again—then reinstall Halo 2. Fortunately, you
don't lose previously earned LIVE achievement points
if you are forced to reinstall the OS and the game.
If you did not back up and restore your most recent
Halo 2 saved game—which is “conveniently”
tucked away under Users\<Your User Name>\AppData\Local\Microsoft\Halo2\Saved
Games—you'll have to start the game over from
the beginning and play up to the point where you
left off to start accumulating achievement points
again.
Another glitch I ran into, was right
after the underwater complex segment of the “Regret”
episode. The Halo 2 splash screen appeared,
followed by a “Sorry, please insert your Halo 2
disc” message. Supposedly, you can play Halo
2 for Vista without having the disc in your DVD
drive. I had left my disc in, so I clicked OK to
continue. Imagine my surprise and irritation, when I
was taken all the way back to the beginning
of the previous level, rather than advancing
to the next level. Fortunately, I was able to load
the next level manually from the menu and continue
on with the game without having to start over from
the previous level again—which was a good thing,
since it happened again about two thirds
through the game.
In addition to all of your old
Covenant enemies from the first Halo, you'll also
face two new races who are now part of the Covenant
collective—Brutes, a vicious, simian race with a
punishing, berserk melee attack. The insect-like
Drones with their fast, darting airborne attacks
makes them hard to hit and extremely dangerous when
encounter in groups. If you really hated those
Elites with those nasty Energy Swords that can slice
through a Marine or a Spartan like the proverbial
knife through butter, you'll just love the
new similarly armed Honor Guard Elites that
you'll encounter more frequently in the game. Did I
mention that there is a new silver-armored
Ultra (or Special-Ops) Elite that can take and
dish out over twice the punishment of his
purple, red or gold armored brothers? As the Master
Chief, you'll finally confront the Prophet Regret,
who by the way, is not as weak and helpless
as he looks.
Most
of the Human and Covenant weapons from the first
Halo game are back in Halo 2, with some
changes and new additions as well. The M6D Pistol
has been replaced with the stripped down M6C,
which lacks the scope, but can be dual-wielded for
greater firepower. One new weapon added to the
Master Chief and Marine Corps arsenal, is the M7/Caseless
Sub Machine Gun. A favorite with Marines who
prefer close to medium-range combat, only the Master
Chief has the skill and ability to use two M7 SMGs
at once. The old MA5B Assault Rifle from Halo has
been upgraded with the BR55, which has a
scope and a tighter focusing crosshair on the HUD
for better “shoot-from-the-hip” accuracy. The “new”
M12G1 Warthog LAAV (Light anti-armor vehicle)
is your M-12 Warthog with a M-68 Gauss Gun
replacing the tri-barrel M41 machine gun. Ideal for
taking out armored targets, the Gauss Gun's slow
rate of fire and low splash damage makes it less
effectively against multiple soft targets.
The Covenant have also been busy
upgrading their weapons against Earth's UNSC forces.
The Brute Shot Grenade Launcher used
exclusively by Covenant Brutes, is capable of
serious direct impact and splash damage. Its
grenades can be also be bounced around corners. What
the Brute Shot lacks in accuracy and low ammo
capacity (four-shot magazine), it makes up for as a
devastating close-range weapon with its huge,
curved, razor-sharp bayonet. The Covenant Carbine
is the Covenant version of the BR55, while the
Particle Bean Rifle is the Covenant's answer
to the Marine Corps S2 AM Sniper Rifle. Preferred by
the Covenant Jackals who excel as snipers,
unlike the S2 AM, the Particle Beam Rifle is
depleted after the final shot is fired, making it a
"throw-away" weapon like other Covenant energy-based
weapons. The Covenant Energy Sword is the
most fearsome close-range weapon in the Covenant
Arsenal, and can be wielded either by the Master
Chief or the Arbiter. Its power-lunge attack can cut
down all but the most powerful enemies with a single
blow.
No longer a multiplayer-only weapon
(in fact all of the weapons in Halo 2 for
Vista's single-player campaign are available in
multiplayer), the Fuel Rod Gun—identical to
the weapon used by Covenant Hunters, is
highly effective against ground forces and vehicles.
You won't find the Fuel Rod Gun often though, and
ammunition for it is scarce.
Remember those Covenant Wraith
tanks in Halo that always seemed to show up at the
most inopportune moment to bombard you from a
distance with their Plasma Mortars, and make
your life miserable? As the Arbiter, you finally get
to drive one, as well as the new Specter.
Faster than a UNSC Scorpion Tank but not
nearly as fast or maneuverable as a Warthog, the
Specter is equipped with a powerful, rear-mounted
rapid-fire Plasma Cannon. Two additional Elites can
ride shotgun—one on each side of the vehicle—to
provide additional fire support. The game also
introduces two more non-playable Covenant
transportation and fire-support vehicles—the
Shadow and Phantom. The ground-based
Shadow is encountered by the Master Chief and his
Marine allies in the underground transportation
tunnel levels on Earth in “The Metropolis” episode,
while the airborne Phantom makes regular appearances
throughout the game. As the Arbiter, not only will a
Phantom accompany you in your Banshee during the air
combat sequence of “The Arbiter,” but will provide
troop deployment and fire support in other
Arbiter-based missions in the game.
Much of what made Halo a success and
enjoyable to play has thankfully, been untouched in
Halo 2. The HUD is clean, simple and
informative, with prompts that advise you when to
reload, take cover to recharge your shields; when
you can pick up and dual-wield weapons and which
keys to press to do so, and so on. All without
cluttering up the screen and getting between you and
the action. Battles are much more frequent and
intense, and enemies are more numerous and
aggressive (though not necessarily any smarter)
than Halo for the PC. The only lull in the action
are the cut scenes that help move the game and the
plot along at a fairly decent pace, though some may
find the plot a bit hard to follow at times because
it jumps around a bit. If you've played the first
Halo game and have read the excellent novels based
on the game, you shouldn't have any trouble
following what's going on in the storyline, and why.
Though the outdoor levels are a
little better looking and have a bit more variety
than the indoor levels, some of those indoor
levels—the Forerunner facilities on Delta Halo
and the Covenant City High Charity—are huge and
serve as the perfect backdrop for the game's many
white-knuckle firefights. There's also a lot more
vehicular combat this time around, than in the first
game. It's not uncommon to go up against multiple
armored vehicles with allies and hostiles slugging
it out all around you, as enemy air support pounds
your position from the sky while dropping
reinforcements onto the battlefield. And yes, those
disgusting, resilient parasites—The Flood—are back
again, and you'll battle them both as the Master
Chief and the Arbiter. Fortunately, it won't be in
any blatantly recycled and tedious levels as the
infamous Library level in Halo. In fact, as
the Arbiter, you'll even have some help.
The single-player campaign in Halo
2 for Windows Vista will take anywhere from
10-13 hours to complete, depending on player skill
and difficulty level selected (Easy, Normal, Heroic
or Legendary), and is divided into 15 "episodes." As
you alternate between playing the Master Chief and
the Arbiter, aside from the obvious differences in
hand models when wielding weapons and the color of
your HUD (the Chief's HUD is blue, the Arbiter's HUD
is magenta), both the Master Chief and Arbiter are
skilled with using weapons and vehicles of the
opposing force. The one advantage the Arbiter has
over the Chief, is his armor's Active Camouflage,
which is invaluable for sneak attacks or slipping by
large groups of enemies that you don't want alerted
to your presence. Unlike the cloaking system used by
other members of the Covenant, not only does the
Arbiter's camouflage system disengage the moment he
attacks, but it automatically disengages after 30
seconds, and needs 30 seconds to recharge before
being used again. At first I didn't like this
feature and immediately compared it to those dumb
"30-second flashlights" in other shooters. But I
found myself being a bit more strategic not only in
using it; but in planning how to get through enemy
infested areas in the game, where I normally would
have been overwhelmed and killed in the blink of an
eye.