On November 15th, 2007
Crysis—one of the most highly anticipated
first-person shooters ever developed exclusively for
the PC, was finally released. A technological marvel
powered by Crytek’s next-generation CryENGINE 2
promising incredible visuals with unparalleled
realism never seen in any game before it;
intense combat with challenging and resourceful
enemies where the player must constantly adapt their
weaponry and hi-tech armor to survive. Crysis
is poised to raise the bar and set the standard for
all PC games to come. Today, we’ll take a
critical look at just how well it lives up to these
lofty ambitions.
Founded in 1999 by Cevat, Avni
and Faruk Yerli,
Crytek was
a small, relatively unknown studio that took the
gaming industry by surprise on March 23, 2004—long
before id Software and Valve released
DOOM3 and Half-Life 2.
Crytek released a first-person shooter that cast the
player in the role of retired Green Beret Jack
Carver operating his one-man charter boat
service in peace and quiet on the islands of
Micronesia—until he takes photojournalist Valerie
Constantine to one of the islands to photograph
derelict WWII ships and other relics. Jack suddenly
finds himself up to his neck in murderous
mercenaries and horrific mutants as he tries to save
himself and Valerie. Although the plot is straight
out of a Saturday night B-movie, the shooter
featured Crytek’s CryENGINE, which
pushed existing hardware to the limit as it rendered
an island paradise that was as breathtakingly
beautiful as it was deadly, with multiple paths for
the player to exploit and explore; lots of cool
weapons, drivable vehicles, relentless and
challenging enemies, and enough thrills, gunplay and
pyrotechnics for a dozen Hollywood action
movies. The name of the game was
Far Cry. And the rest of course, is history.
Fast
forward to the present, and Crytek's latest
masterpiece Crysis—the most anticipated PC
game of the year. In the year 2020 on the Lingshan
Islands in the Philippines Sea, Dr. Rosenthal,
his daughter Helena and their research team
have uncovered something remarkable—and not of this
Earth. Unfortunately for them, their discovery has
also drawn the attention of North Korea. Led by
General Kyong, the KPA (Korean
People’s Army) stage a massive invasion of the
island, and evacuates the entire civilian
population. Dr. Rosenthal, Helena, the research team
and their discovery are immediately placed under KPA
“custody.”
In response, the U.S.
dispatches the USS Constitution under Admiral Morrison
to the region, with a full contingent of Marines led
by Major Strickland. Rather than go
in with guns blazing and run the risk of a
full-scale international incident until the
situation is fully assessed, JSOC (Joint
Special Operations Command) orders the carrier battle group
to remain on standby and keep its distance, sending
in Raptor Team—a squad of elite U.S. Army
Delta Force Operators known only by their
code-names—to “locate and evacuate” the Rosenthals
and the researchers.
Crysis
places you in the role of “Nomad,” a member of
Raptor Team, which consists of "Prophet," the
team leader; and “Psycho,” “Jester," and “Aztec,”
your squadmates. Under the cloak of
darkness and equipped with highly advanced
Nanosuits designed to augment physical and
battlefield capabilities, you parachute in—only to
have your main and reserve chutes and your suit’s
electronics fail after something does an
unexpected fly-by. Fortunately, the water below
softens your impact. The other members of the team
aren’t having any better luck, though; it seems that
everyone has missed the landing zone and are
scattered all over the place. After swimming to the
beach, Prophet reboots your Nanosuit to bring its
systems back online. Dealing with a small KPA
patrol, you come across Jester. Aztec is hung up in
a tree not too far away, and Prophet orders the two
of you to his aid.
Before you can reach Aztec, the same
something that nearly got you killed during
your jump has now found him and the KPA patrol that
has closed on his position. The sound of gunfire,
shouting and something inhuman that suddenly
rips through the tropical night air like a dagger
through a pounding heart—and Aztec’s terrified
screams over your headset—drives home the fact that
this "routine" covert
rescue operation is no longer routine—and about
to go FUBAR big-time. Your fears are
confirmed when you find Aztec’s bloody corpse with
an unforgettable expression of sheer horror
frozen on his lifeless face, hanging from his
parachute lines in a tree, and the mutilated
bodies of the North Korean patrol nearby. After
vaporizing Aztec’s body to prevent the North Koreans
from gaining access to his Nanosuit’s technology,
Prophet orders Jester to stay behind to recover
Aztec’s gear, and you to the rendezvous point.
Suddenly, both you and Jester hear that inhuman
sound again…
In Crysis, the key to your
survival is the Nanosuit—a technological marvel
with abilities that are as unique as the “cyber-human”
musculature of its appearance. The exoskeleton suit
has four modes that give the operative wearing it a
major tactical advantage on the battlefield against
non-augmented opponents:
Strength—doubles
your physical strength, allowing you to lift
and throw heavy objects, jump higher, do
more damage with melee attacks, and steady
your aim with high-recoil weapons like the
Sniper and Gauss Rifle. Sections of the
Nanosuit glow red while this is active.
Speed—Enhances
the player’s ability to move faster than
normal. The Nanosuit glows yellow when Speed
mode is activated.
Armor—Increases
the Nanosuit’s resistance to ballistic
weapons and other types of damage.
Cloak—Makes
you and any selected weapon partially
invisible for a short period of time.
Disengages and automatically switches to
Armor mode as soon as you initiate combat.
On the surface, it may seem like
these abilities are gimmicky Sci-Fi cheats that
unbalance gameplay, but
nothing could be further from the truth. In fact,
they add a major tactical element to the game that
would not exist otherwise. First, you can only use
one suit mode at a time. Second, your
Nanosuit’s abilities require varying degrees of
power. The more frequent and strenuous—or hazardous
the activity you engage in with a Nanosuit
augmentation activated, the faster that augmentation
drains your suit’s energy. Running in Cloak mode
drains your reserves faster than walking, or moving
while crouched or prone—as does sprinting in Speed
mode. Your energy reserves take an increasingly larger
hit each time you jump or throw something in
Strength mode. The more damage your Nanosuit soaks
up, whether from gunfire or some other hazard, the
faster your reserves deplete.
Once your Nanosuit’s energy reserves
hits zero, any active augmentation shuts down. It
takes roughly fifteen seconds for the energy
reserves to recharge. Fifteen seconds can be a
lifetime in combat—long enough for your Nanosuit
to turn into a tailor-made hi-tech coffin.
Learning to master the use of your Nanosuit and what
it can and can’t protect you from, is key to
the Adapt-Engage-Survive strategy that is
central to playing Crysis.
The suit’s HUD (Heads-up
Display) provides you with essential battlefield
information. Updated in real-time via the JSOC
satellite feed, your Tactical Radar in the
lower left-hand corner displays a map of the
immediate terrain surrounding you. The arrowhead in
the center of the display represents the player. A
Compass showing your current heading is
located at the top, with an Enemy Alert Status
bar on the left and Detection Indicator below
it. Primary objectives appear as green dots on the
map. Secondary objectives are yellow dots. Note that
although it is not mandatory for you to
complete secondary objectives to successfully
complete missions in Crysis, it
can make your life easier if you do. Friendlies are
represented as blue arrowheads. Vehicles are gray
rectangles. Hostiles are either yellow or red,
depending on how aware they are of your presence.
Friend or foe, the tip of the arrowheads always
represents the direction they’re facing in relation
to your position. If you suddenly find a group of red
arrowheads pointing in your direction, you’ve
got two choices: cloak and evade—or fight.
You’ll encounter a number of
situations where the satellite feed from JSOC to
your Tactical Radar will be disrupted by North
Korean jamming stations. Whether you infiltrate the
encampment where they are located and shut them down
quietly; or give your Nanosuit and trigger finger a
good workout by going in with guns blazing and
blowing it and any KPA forces standing in your way
straight to hell, you’ll need to take any jamming
stations offline ASAP.
Ammunition remaining in the currently
selected weapon, its magazine and number of
currently selected grenades are in the lower
right-hand corner. Below them are the Suit
Energy, Player Healthand Nanosuit Mode
Indicators. Your Crosshairs or
Targeting Reticule appears at the center of the
screen and changes appropriately for the weapon
selected, and dynamically based on firing accuracy.
Objective updates are briefly displayed near the top
of the screen after receiving them over your headset
from either Prophet or Major Strickland. You can
view your objectives on the Objectives Display
and a larger Tactical Map which will be
displayed on the left and right sides of the HUD. A
Night Vision Power Indicator appears in the
upper right-hand corner of the screen whenever you
turn it on. Using a separate power source from your
suit, it doesn’t take long for it to drain before it
needs to be recharged again, so you’ll have to use
it sparingly. The Crysis Nanosuit is also
equipped with a built-in breathing apparatus that
kicks-in while you’re underwater, which thankfully
doesn’t run out of power—literally a life saver if
you happen to be in the water and need to hide out
for awhile from KPA patrol boats and helicopters.
Crysis
uses a really slick Suit Switching Mode Menu
that pops up in center of the screen, allowing you
to select your Nanosuit modes or the Weapon
Modification Menu. If you have a gaming mouse
with a thumb button, this feature is tailor-made for
it. You can also press the <4> key or
double-press certain command keys to toggle through
the Nanosuit modes, provided Suit
Shortcuts is enabled. Be advised that bringing
up the Nanosuit and Weapons Modification menus, the
Objectives Display and Tactical Map do not
pause the action going on around you—so make sure
you’re not being shot at before you use them.
Like Far Cry, Crysis was
created from the ground-up as a PC game. You
won’t find any awkward camera angles or
counter-intuitive and inflexible keyboard and mouse
button mapping schemes here. With the ability to
lean and go prone as well as the usual range of
movement found in first person shooters, you won’t
feel as if Crytek deliberately set out to handicap
and frustrate you at every turn the way some game
studios do with poorly implemented console ports.
All of the keys in Crysis can easily be
re-mapped through the slick and very intuitive
PDA-style menu system. And for those of you who
prefer a gamepad over a mouse and keyboard,
Crysis supports the Xbox 360 Controller
(wired or wireless), provided you’ve downloaded and
installed the
Xbox 360 Controller for Windows
software.
You’d expect a game like Crysis
to give you a kick-ass selection of armaments to
play with, and the game doesn’t disappoint. Although
some of them are available only in multiplayer, you
certainly won’t find yourself lacking while engaged
in the single-player campaign. Though their names
have been changed due to licensing restrictions,
most of the weapons in Crysis are based on
existing U.S./NATO and former
Soviet-Bloc designs. The FY71 Assault Rifle
used by the North Korean Forces is based on the
well-known AK-47 and 74, while the
pistols in the game are based on the Desert Eagle
Magnum.
Weapons and ammo can be retrieved
from the bodies of KPA soldiers and their various
bases on the island. In the interest of realism,
player loadout is restricted to a limited amount of
ammo and explosives; a side arm, a primary and
secondary weapon, and a three-shot-and-discard
Portable Missile Launcher. Your Binoculars
not only allow you to assess the battlefield
situation from a safe distance, but they allow you
to tag enemies and objectives to track on your
Tactical Radar, and also uses an integrated
microphone to hear whatever you’re zoomed-in on. At
all difficulty levels except the highest, tagged enemies
will display a green, yellow or red aura that
indicates their level of combat awareness and
alertness. On select missions, you can use the
Binoculars to mark targets for air strikes launched
from the USS Constitution.
One cool feature of Crysis is
the ability to upgrade your weapons with different
types of ammunition and attachments like Scopes,
Silencers, Flashlights, Laser Pointers and
Grenade Launchers. One particularly interesting
attachment is the non-lethal Tactical Attachment,
which allows you to fire an unlimited number of
darts that knock out an enemy for 30 seconds. The
downside is that it takes 30 seconds to prep and
reload the next dart. Each weapon in the game has varying
degrees of upgradability. The Precision Rifle
which is a high-powered sniper rifle cannot use a
silencer. Attachments are either found separately,
or attached to an existing weapon. Picking up either
automatically adds it to your inventory to be used
on any supported weapon you may acquire later on.
Attachments are managed through the Weapons
Modification Menu.
Normally, a fists-only melee attack
falls into the “last-resort” or
“out-of-ammo-and-s***-out of luck” categories in
first-person shooters. But with the enhanced
strength of your Nanosuit, it can be quite
effective. When you are close enough to an enemy
whether you are cloaked or not, a Grab Enemy
icon will briefly display in the middle of your
screen. Pressing <Use> will allow you to grab
him by the throat and choke him as you lift him off
the ground—then hurl him through the air like a rag
doll through a wall, off a cliff, or into other
enemy soldiers. Of course if you’d rather do things
the old-fashioned way, you can always use the butt
of your weapon. That’s nowhere near as fun though,
as grabbing a hapless KPA soldier and using him for
a bullet shield, activating Strength mode, then
hurling him into his comrades and knocking them all
down like a bunch of bowling pins. Unquestionably
the sweetest melee attack ever featured in a
first-person shooter to date!
There will be times where the
shortest distance between two points is a set of
wheels, the sky—or a boat. Crysis allows you
to commandeer Pickup Trucks, Hummers, APCs,Patrol Boats, Tanks, Helicopters (multiplayer
only)and VTOL (Vertical Take-off and
Landing) Jets, while using their armaments to
ward off any attacks. The difficulty level you
select to play Crysis at, determines whether
or not, among other things, you can use the
vehicle's weapons while operating it. The Crysis single-player
campaign has four difficulty levels:
Easy:
Attackers and incoming
grenades are highlighted. Vehicle weapons
controlled from the driver’s seat. Enhanced
binoculars with built-in surveillance
microphone that auto-tags enemies for the
Tactical Radar and shows their
“combat-state” aura. KPA forces speak
English.
Normal:
Enemy weapon accuracy,
damage and skill increased.
Hard:
Binoculars are not
enhanced. Enemy weapon accuracy, damage and
skill increased over Normal.
Delta:
Forces onscreen crosshairs
off, (normal iron sights only). No grenade
warning. Enemies speak Korean. Enemy weapon
accuracy, damage and skill—hope you like
pain.
Like its predecessor Far Cry, Crysis
uses a checkpoint saved game system which automatically triggers when you reach one
of several possible points on the level on the way
to an objective. While the checkpoint system in Far
Cry was certainly better than the ones found in some
PC games, it still drew fire from a lot of gamers
who wanted the freedom of saving where and when
they choose. Unlike some studios, Crytek actually listens to
their audience. Which is why, in addition to
checkpoints, Crysis also allows you to save
and load your game wherever and whenever you want.
I think it’s always a good practice
to make manual saves every now and then in the event
that an autosave gets corrupted. Of course, it’s
also great to have choices in a game; so if you want
to manually save frequently, you can—and if relying
on the checkpoints is good enough for you, fine. If
there’s any real drawback to this approach, it’s
that you can easily accumulate so many checkpoint
and manual saves, it can actually take
awhile for them to appear on the menu to select them. The
solution is simple—spend a minute
deleting the saved games that you don’t want. If you
do it regularly or whenever you think the list of
saved games is getting a bit long, so much the
better.
Crytek set the standard for cinematic
and photo-realistic “you-are-there” game worlds back
in 2004 with Far Cry. With Crysis, not only have they raised
the bar for what a truly immersive game world should
look and feel like—they’ve pushed the bar into the
stratosphere and shattered it! Bullets striking the
ground and exploding grenades not only sends dirt
flying into the air, but against the lenses in your
Nanosuit's mask. You can almost feel the heat
and smell the stench of burning metal from
the roaring flames and oily, black smoke pouring
from the charred carcass of a KPA tank destroyed by
a missile. A hail of gunfire viciously cuts through
trees and foliage like hundreds of white-hot
sickles. Blood red laser pointers on weapons stab
through the darkness and fog. Heavenly shafts of
light piercing the thick canopy of trees, are
disrupted by the rotor-wash of an enemy helicopter
passing overhead. Lumbering sea turtles and
scurrying crabs making their way across the
moonlight washed sand of a beach while the dark
waves of the ocean foam and lap at its shores.
Cloaked as you attempt to sneak past a guard, your
Nanosuit's faint, glassy ghost-like shimmer almost
makes invisible—until the guard notices your
shadow on the ground, unslings his rifle, and
spins to face you with a startled shout...
Even more impressive, is the way
CryENGINE 2 handles NPCs. Everything from facial
expressions to hair that actually looks and moves
like hair without a trace of clipping, is rendered
with a level of detail and realism that was once the
exclusive domain of tech demos used to showcase new
video cards. Depth of field and motion blur may be
nothing more than gimmicks in other games, but in
Crysis they add a level of immersion and realism
that you'd be hard pressed to find in other games.
Motion blur is especially dramatic when you're using
the Nanosuit's speed mode to evade attacks or close
the distance between yourself and an enemy in a
hurry.
Many objects in the environment are
destructible and can be interacted with. Toss a
grenade into one of the island’s many weather-beaten
make-shift shacks and you can literally bring the
roof and walls down on top of any enemies inside.
Vehicles have hit-specific damage and react
accordingly. Shoot the tires on a pursuing KPA
Hummer, and the rubber shreds and flies off in large
chunks, either crippling or forcing the vehicle to
crash. Driving a truck on its rims with heavy damage
reduces its top speed and makes it harder to
control. Ferocious jungle firefights shred surrounding
foliage like confetti, sending splinters of bark,
leaves—and splatters of blood, flying. Everything from bottles and
sticks to oil drums, ammo crates and old boat motors
can be picked up and tossed to create a distraction,
or as an impromptu weapon.
It’s probably safe to say that at the
present time, there probably isn’t any
hardware combination widely available to the PC
gaming public capable of running Crysis at
widescreen resolutions of 1680x1050 or greater, with
all of the visual effects maxed out with 4x
or greater antialiasing while maintaining playable
frame rates, so that the game can be run in all of
its visual glory the way the developers at Crytek
envisioned. Frustrating? Sure. Surprising? Hardly.
Three years ago, it took hardware,
video drivers and game patches awhile to catch up
and mature so that Far Cry could be played at the
high resolutions of the day with all the eye-candy
turned up, without the game running as fast
as drying paint. Considering how incredibly complex
Crytek’s CryENGINE 2 is, it stands to reason that
the same will apply for Crysis. This means
another round of upgrades to the latest-and-greatest
processors and video cards when they become
available sometime next year, perhaps even a
commitment to 4GB of RAM and a 64-bit flavor of
Windows. If you wanna run big, you gotta go big,
which is nothing new in the bleeding-edge world of
PC gaming.
That shouldn’t discourage you from
playing and enjoying Crysisright-now, however. Crysis will scale
with your current setup just fine. But unless you
want the game to run like a slide show, you’ll definitely have to make some
compromises on how high you can turn up the
game’s phenomenal eye candy. You may also need to
dial back your display's resolution a notch. If
you're accustomed to running your games with 4x
antialiasing or better, you may have to dial that
back—or disable it—as well. The good news is, Crysis
is still going to be an incredibly good-looking game.
And once drivers and game patches are further
optimized and the next-generation of hardware and
processors are released, come down in price and you
upgrade, Crysis will look and run even better.
Audio is another area where Crysis
does not disappoint, whether you’re rocking a
top-of-the-line 5.1 speaker system or a good set of
headphones. First there’s the awesome soundtrack by
renowned composer
Inon Zur,
whose powerful, sweeping and majestic scores have
brought dozens of video games to life, such as
SOCOM II: U.S. Navy SEALS, EverQuest II: Rise of
Kunark,Men of Valor, and Shadow Ops:
Red Mercury. Weapons fire and explosions pack an
impressive punch, while the aliens are suitably
other-worldly creepy. Dialog and voice acting are
very good—much better than Far Cry—and the
computerized voice that announces which Nanosuit
mode is being activated, is pretty cool. You can
choose the gender of the voice, or turn it off
completely if you wish. The female voice is actually
kind of bland—definitely no
Cortana;
while the male voice sounds a bit like James Earl
Jones and has a bit more “attitude” which better
matches the aggressive, hi-tech appearance of the
Crysis Nanosuit.
In English, the KPA soldiers give
plenty of verbal cues on whether or not you’ve been
spotted, or they suspect you’re nearby, when they’re
reloading and need covering fire, or attempting to
flank you—and most importantly—if they are about to
send a grenade or two your way. There’s also the
obligatory taunts and a few foul-mouthed insults
thrown in for good measure. Though their English is
nowhere near as bad as the god-awful, racially
stereotypical English spoken by Asian villains in
other games, they do sound much better when speaking
Korean—and it makes Crysis more realistic. (besides, I can usually tell when someone is trying
to shoot my ass off whether it's in English or not).
Fortunately, if you aren’t up to playing the game at
Delta difficulty level (and believe me—it is
brutal), you can edit the Easy, Normal or Hard difficulty level
config files so that the KPA speaks Korean by
default:
●
Go to the \Program
Files\Electronic Arts\Crytek\Crysis\Game\Config\folder
There are four files:
diff_easy.cfg
(Easy Difficulty)
diff_normal.cfg
(Normal Difficulty)
diff_hard.cfg
(Hard Difficulty)
diff_bauer.cfg
(Delta Difficulty)
●
With Notepad, open the file for the
difficult level you’ll be playing at, whether it’s
Easy, Normal or Hard.
●
Find the section that says:
-- AI voice readability
●
Change the line directly underneath
it that says: ai_UseAlternativeReadability = 1
to:
ai_UseAlternativeReadability = 0
●
Save and close the file.
Now all of the North Korean troops
with the exception of General Kyong (who always
speaks English, regardless), will speak in Korean.
I played Crysis on the
following system:
●
Intel Core 2 Extreme X6800 Dual-Core
Processor
●
Intel D975BX2 Motherboard
●
EVGA GeForce 8800 GTX Video Card
●
NVIDIA ForceWare 169.09 Drivers
(Beta)
●
Sound Blaster X-Fi XtremeMusic Sound
Card
●
Windows XP SP-2 with all the latest
OS and driver updates
●
Samsung 244T 24” LCD display
Default NVIDIA Control Panel Settings
for Crysis Profile with the following
exceptions:
- Anisotropic filtering:
16x
- Antialiasing – Transparency:
Multisampling
- Texture filtering – Trilinear
optimization: Off
- Triple buffering:
On
- Vertical sync:
Force on
Here are my visual settings in
Crysis:
Click to enlarge
Using FRAPS Version 2.9.2 Build
6725, I averaged 20 -45 frames per second
depending on how much was going on at any given
time. While I didn’t get the 60 frames per second I
normally shoot for and like to see, Crysis
looked and played great will few slowdowns or
hitching as I played through the single-player
campaign. The game was very solid—no lockups or
crashes to the desktop. The only time Crysis
gave me any real grief in terms of performance, was
the final battle at the end of the game, where the
frame rates fell into the single-digits. I had to
reduce all of the visual settings to
Medium to make the final segment of the game
playable. Hopefully updated drivers from NVIDIA and
the
announced Crysis patch will fix this.
I also tried the Crysis DirectX
9 Hack, which reportedly increases the visual
quality of the game to that of DirectX 10 under
Windows Vista, without the insane performance hit.
Sounds too good to be true, but there was only one
way to find out…
There are two ways of performing the
hack. The first method is
here, and
the second
here. Let's
look at some actual gameplay screenshots showing the differences with
default settings and the hack. All screenshots were
taken at 1920 x 1200 resolution.The default setting
screenshots are on the left, and the ones
with the Crysis DirectX
9 Hack (I used the CVAR files method), are on the right:
Click to enlarge
In the first set of screenshots, at the top, notice
how much sharper the textures are, particularly on
the metal fences alongside the road, and the rocks in
the background. Also notice that the leaves in the
trees have more definition. The tire tracks
on the road have more definition as well.
The second set of screenshots show an
ever more dramatic difference. Notice how “flat” the
sky and clouds look the screenshot on the left that
represents the default setting. Now look at the one
on the right with the hack enabled. Not only
does the sky look more natural and the clouds have
more depth, but notice the sun’s rays and slight
halo effect around the tree. In both instances, the
screenshots taken with the hack exhibit more of a
natural color than the overly saturated "picture
postcard" look of the screenshots without it.
I should point out that the visual
enhancements provided by the hack are not true
DirectX 10 effects (though they still look very nice). As
explained by Crytek CEO Cevat Yerli during a recent
question-and-answer session he participated in with
NVIDIA’s VP of Content Relations Roy Taylor:
cw: Why is it that 'Very High'
features can be enabled in DX9 through a 'hack' of
sorts, yet are unavailable normally?
Cevat: The game was in the
earliest days before we could ship DX10 hardware
obviously developed around DX9. So, during the
development process some of the DX10 effects were
simulated in DX9. So what some users are seeing is
some of the material used to develop the DX10
effects but these are NOT DX10. Only by running
the game in Vista and using the DX10 API can you get
the true maximum experience and of course we have
no guarantees for the game's stability if it's
hacked (my emphasis).
The complete transcript that contains
the above quote can be read
here.
While I didn’t experience any major
stability issues using the hack, I did
experience more chugging throughout the game than I
did without the hacked CVAR files. Your actual
results with this method of pumping up the visual
quality in Crysis
will undoubtedly vary. If you do try it, don’t
forget to back up any files you modify—and your
saved games, just to be safe.
Crysis
offers several online and a LAN-based multiplayer
modes with support for up to 32 players for each one
over nine different maps, ranging from small to
large to support different-sized teams. The
multiplayer browser has the same slick, easy to read
and use PDA-style interface as the rest of the
game’s main menu system. Once you log-in, you’ll be
presented with a number of filtering options, such
as Punkbuster, Dedicated, DirectX 10 and
Gamepad Only servers; which type of game you
want to play, and so on. With the included server
component, you can run your own Crysis
DirectX 10 or DirectX 9 server. A Crysis
DirectX 10 server can host Crysis clients
running either DirectX 9 or 10, scaling itself
accordingly, while a Crysis DirectX 9 server
can only host Crysis PCs running under
DirectX 9.
Clients connected to a Crysis
DirectX 10 server will also be able to experience
day-to-night transitions (provided the feature is
enabled on the server), along with the same
environmental and vehicle physics in the Crysis
single-player campaign—neither of which will be
available on Crysis DirectX 9 servers—though
vehicle and specific structure physics will remain
intact, and maps can be modded with the Sandbox2
Editor to show different times of day or night.
In addition to the weapons and
vehicles found in the single-player campaign, there
are certain weapons, vehicles and equipment that
are available for use only through multiplayer—like
Helicopter Gunships, Repair
Torches for fixing damaged vehicles and
Electronic Lockpicks for stealing enemy
vehicles; the Nano Disruptor Grenade that
temporarily shorts out any Nanosuit functionality
within its blast radius, friend or foe; and the
Molecular Accelerator and Arrestor Attachment
ice weapons based on technology used by the aliens.
Selecting Quick Game from the
Main Menu under Multiplayer automatically
connects you to a populated server with the
lowest-possible ping times for your system, in a
classic “every-man-for-himself” deathmatch
battle—made all the more interesting and intense
thanks to the augmented Nanosuit capabilities (a
number of Quick Game options can be adjusted to your
liking under OptionsŕGame
Settings on the menu). Internet Game
allows you to search for a server or create your own
for Internet play, while selecting Local Network
Game lets you do the same thing over a LAN. The
Quick and Internet Game multiplayer modes require a
GameSpy account (which you can create during
the installation of Crysis if you don’t
already have one).
Of course, no matter how next-gen the
visuals, how many kick-ass weapons are at your
disposal, or how amped-up the gameplay is by giving
you hi-tech armor that enhances your strength,
speed, resistance to gunfire and allows you to cloak
yourself, at the end of the day deathmatch in
Crysis is still the same “been-there-done-that”
deathmatch that’s been in practically every
first-person shooter since Day One. The challenge is
how to make it a little more interesting or unique
than the other game’s deathmatch. To really kick multiplayer up a notch
above and beyond what you’d normally find in a
first-person shooter, Crytek created Power
Struggle Mode—the pinnacle of the Crysis
multiplayer experience which skillfully blends
strategy with all-out, run-and-gun team deathmatch
and capture-the-flag—on steroids!