Infinity Ward is well-known for their
award-winning Call of Duty WWII first-person
shooters with compelling gameplay, intelligent AI
squadmates that fight alongside you and enemies who
are equally as skilled in fighting against you. Now
they turn their sights on a more contemporary
conflict in Call of Duty 4: Modern Warfare.
Call of Duty 4
places you in the role of the game’s two central
characters—Sergeant “Soap” MacTavish of the
elite British commando and counter-terrorist unit
the 22nd S.A.S. (Special Air Service)
Regiment—and Sergeant Paul Jackson of the
U.S. Marine Corps 1st Force Recon
Battalion. As Call of Duty 4 progresses,
you’ll switch between the two characters with the
SAS operating in Eastern Europe, and the Marines in
the Middle East. There are also a couple of
interesting twists that will have you assume the
role of two other characters.
The villains you’ll be going up
against are Russian Ultranationalist leader Imran
Zakhaev, who has revolted against the government
in a bid to return Russia to Stalinism and
Communism. With the aid of like-minded renegade
forces in the military, Zakhaev has seized a nuclear
arsenal, plummeting the country into a civil war
between his forces and the loyalist Russian
government. To divert international attention away
from the volatile situation in Russia, Zakhaev
provides his “ally”—Kahled Al-Asad in an
unnamed Middle Eastern country with military aid and
nukes, while financing Al-Asad’s bloody coup against
President Yasir Al-Fulani.
You begin with the
Call of Duty 4:
Modern Warfare
tutorial at the start of the game as
“Soap” MacTavish. Your section mate “Gaz”
shows you the basics of using your sidearm, primary
weapon (assault rifle), and melee attack for close
range self-defense (which will really come in
handy later, as you’ll see). You’ll also be
introduced to a brand new feature to the Call of
Duty universe that opens up some exciting, tactical
possibilities in both single and multiplayer
gameplay—the ability to fire through obstacles made
of certain materials.
After your brief orientation on the
shooting range, you meet your Regiment Commander—Captain
Price. Yes, he’s the same Captain Price from
Call of Duty and
Call of Duty 2. Got
to give it to him—he ages well…
Your training isn’t over yet. To gain
entry to the squad, you must complete the CQB
(Close Quarters Battle) course as quickly as
possible using your silenced MP-5 Sub machinegun
and Flashbang Grenades, while following
Price’s orders as you engage the targets. Gaz holds
the record at 19 seconds; so you’ll obviously
want to come as close to that as possible—or beat
it, if you can. Your performance will earn either
Price’s praise or scorn. Either way, you can retry
the course as many times as you like until you are
satisfied with the results and are thoroughly
comfortable with the concepts and tactics of CQB—a
skill that will be essential to your survival
throughout the game. Otherwise, you can go ahead and
view the intel on an upcoming operation with your
new boss and squad. Call of Duty 4’s CQB
training course is also used to gauge your reflexes
and first-person shooter skills, and will suggest a
difficulty level for you to play at, which you can
accept or change as desired—a nice touch.
Your first mission finds you onboard
a Black Hawk helicopter in the middle of the
night and one nasty storm, somewhere near the
Bering Strait. Price’s informant in Russia has
identified an Estonian freighter bound for the
Middle East carrying one of Zakhaev’s nukes to
Al-Asad. Your job is to neutralize the crew and
secure the nuke for transport. After giving your CQB skills a good
workout against the crew, you are about to secure
the nuke when you are informed by another helicopter
waiting to pick you up that several MiG fighter jets
under the command of Zakhaev’s forces are closing
fast. You barely have the chance to grab the
manifest from the cargo container carrying the nuke,
when the MiGs attack the ship. Partially capsized and sinking fast,
you experience one of Call of Duty 4’s many
white-knuckle, do-or-die moments as you scramble
across collapsing catwalks and through rapidly
flooding passageways to escape the ship. A
desperate, last-minute jump from the deck of the
rapidly sinking ship onto the ramp of a waiting
SH-60 Sea Hawk will either find you falling to
your death (and loading a saved game) or being
caught in the nick of time by Captain Price.
Next, Call of Duty 4 drops the
player into the unfortunate shoes of President
Al-Fulani during the movie-style opening of the
game. You become Al-Fulani from the same
first-person perspective, as you would while playing
the game. Captured by Al-Asad’s men, Al-Fulani is
dragged outside the Presidential Palace, bashed
upside the head with a rifle butt, and tossed in the
back of a car to be driven to his fate by one of
Al-Asad’s goons and a grim-looking chap whom you’ll
discover later on, is Zakhaev’s son.
As the credits roll and the car
speeds through narrow, war-torn streets past
fleeing, fearful civilians, you watch as Al-Asad’s
forces seize control everywhere—rounding up,
detaining, beating and brutally executing anyone
they can get their hands on. The dramatic score is
punctuated by Al-Asad’s rabid diatribe blasting
through loudspeakers on every corner.
Dragged from the vehicle, you are
thrown to the ground and stomped unconscious by one
of Al-Asad’s men. As you slip in and out of
consciousness, you find yourself being dragged into
a courtyard filled with jeering troops, where
Al-Asad, his “sponsor” Zakhaev and a video camera
ready to broadcast your execution to the world.
Zakhaev hands Al-Asad a gun. Time slows to a crawl
and all that you can hear is the pounding of your
heart. The glint of steel from the Desert Eagle is
as cold as the twisted, sadistic grin on Al-Asad’s
face as he places the barrel to your head and pulls
the trigger.
This powerful cut-scene sets the
stage perfectly for the events to follow throughout
the rest of the game, providing the player with more
than enough psychological and emotional motivation
to take down Al-Asad and Zakhaev. From that point
on, Call of Duty 4: Modern Warfare becomes a
game of cat-and-mouse for your S.A.S. and Marine
Corps protagonists trying to stay one step ahead of
Zakhaev and Al-Asad, as they battle against
overwhelming odds to bring them both to justice.
While the U.S. bumps Al-Asad to the
top of their most wanted list and sends in the
Marines, the British focus their attention on
Zakhaev. Led by your squad leader Lieutenant
Vasquez, as Sergeant Jackson you and your fellow
Marines of 1st Force Recon will pursue
Al-Asad on his home turf and engage in the most
brutally intense urban combat ever experienced in a
first-person military shooter. You’ll engage in a
chaotic gun battle with Al-Asad’s forces inside a TV
station; hold off wave after wave of his fanatical
fighters while defending a stranded tank and
rescuing the pilot of a downed Cobra Attack
Helicopter. Circumstances suddenly force the Marines
and S.A.S. to form a joint task to face a terrifying
nuclear threat with the fate of millions
hanging in the balance…
Although the game is available on
multiple platforms, when it comes to controls and
player mobility, Call of Duty 4: Modern Warfare
sacrifices nothing and takes full advantage of the
PC’s mouse and keyboard by allowing you to map your
keys and mouse buttons the way you want. You
can lean and fire around corners; go prone, jump
over most obstacles and sprint for short periods of
time. None of this may seem like a big deal—unless
you’ve had the misfortune of playing the PC versions
of numerous cross-platform games where these options
and abilities are either poorly implemented or
non-existent. Though Call of Duty 4 is hardly
worse off without it, the only thing missing that I
would have liked to have seen implemented, is the
ability to peek and fire above cover.
As always, Infinity Ward keeps the
HUD (Heads-up Display) in Call of Duty 4:
Modern Warfare as simple and informative as
possible to avoid “information overload” and to keep
you focused on the action and your objectives. A
Stance Indicator, Compass with a “bulls-eye”
marker to assist you in navigating to your next
objective, and Available Ammo for your
currently selected weapon and number of grenades—are
all located at the bottom of your screen. The design
makes the information easy to be read under any and
all conditions, and is large enough to be useful
without being distracting. A Dynamic Targeting
Reticule is located dead center on the screen.
Naturally, your shots will be more accurate when
aiming down a weapon’s sights or through a scope,
and even more so while kneeling or prone. When
firing through a scope, you can hold your breath for
a short period of time to increase the steadiness of
your aim. The HUD will display warning indicators
when you are being shot, and when grenades have been
thrown near your position. Sometimes a grenade can
be thrown back, and a message will flash on your
screen displaying the key you can use to toss back
the grenade back to its owner (depending on how you
have your keys configured)—but you’ve got to be
quick! Anything that you need to interact with that
represents an objective, will be highlighted with a
golden glow and you'll be prompted to pick it up or
use it with the <Use> key.
Dialog subtitles can be toggled on or
off. Although the game’s Russian and Arab enemies
speak in their native tongue, there are no subtitle
translations for what they’re saying (or more
accurately, yelling)—the only exception is
Al-Asad's broadcast during "The Coup" segment with
President Al-Fulani. Still, you don’t need a
degree in linguistics to know that when someone is
trying to drill you with an AK-47 or blow your ass
out from under you with a grenade or RPG, they
probably aren’t complimenting you on your good
looks. One really cool piece of equipment at your
disposal in Call of Duty 4, are the
AN/PEQ-2 Target Pointer-enhanced Night Vision Goggles
which provides low-light and total darkness
targeting with a laser that’s undetectable by the
enemy. Best of all, the goggles don’t have those
stupid “30-second wonder batteries” found in other
shooters.
The list of weapons in Call of
Duty 4: Modern Warfare reads like a venerable
who’s-who from
Jane's Infantry Weapons.
Whether U.S., NATO or Warsaw Pact, if it’s been used
in any modern conflict, chances are you’ll find it
in the game. To keep things as realistic and as
simple as possible, you are given a default load-out
at the start of each mission which you cannot
change—however, you can swap you load-out with
whatever weapons you find in the field. You are also
limited to the number of weapons and explosives you
can carry at a time:
|
● |
One primary weapon |
|
● |
One secondary weapon |
|
● |
Eight grenades—four
Fragmentation Grenades, four special purpose
grenades (Smoke or Flashbang) |
|
● |
Up to 6 Claymore Mines
or C4 Det-Packs (depending on mission) |
|
● |
Up to 10 rounds for any
under-barrel grenade launcher like the
M203, if so equipped |
Any available special explosives and
gear are shown in the lower left hand corner of the
screen. When you switch between your primary
and secondary weapons, they just don’t “pop” onto
the screen. Not only do you see your rifle being
unslung from your shoulder from a first-person view,
you hear the sling against the cloth of your
uniform. You’d be surprised how many games omit
details that add an extra touch of realism like
this.
You’ll also get the opportunity to
call in helicopter air strikes using a slick “homing
beacon” to paint the target; use numerous stationary
machine guns, and assume the gunner position on a
Marine helicopter with a 40mm Mark 19 Grenade MG,
taking out light tanks, anti-aircraft and RPG teams.
You’ll also use a devastating Mini-Gun on a
downed chopper to suppress waves of enemies
converging on a village you’re trying to hold until
you and your team can be extracted. Both the Mark 19
and Mini-Gun can overheat and shut-down at
the worse possible moment if you go hog-wild with
the trigger.
One of the highlights of Call of
Duty 4 is the “Death from Above” mission where
you assume the role of a gunner onboard an AC-130
Spectre Gunship. Using the craft’s incredible
array of optics and firepower, you provide close air
support against Ultranationalist forces pursuing
Captain Price’s S.A.S. team extracting the informant
who gave up the Estonian freighter carrying
Zakhaev’s nukes to Al-Asad. The radio chatter
between the AC-130 crew sounds authentic, and is
often quite amusing.
Call of Duty 4: Modern Warfare’s
only “stealth” mission—“All Ghillied Up,” is
undoubtedly the most memorable one of the game. A
flashback mission told and played from Captain
Price’s perspective when he was a Lieutenant (or as
Price puts it, a ‘Leftenant’) in the S.A.S. over a
decade ago, it takes place sometime after the
Chernobyl incident in the Pripyat, Ukraine’s Zone of
Alienation. Teamed up with and under the command of
Captain MacMillan, your job is to
eliminate—you guessed it—Imran Zakhaev who is
meeting with terrorists to sell them spent reactor
fuel rods stripped from the Chernobyl reactors.
You’ll probably recognize the particular location of
the mission if you’ve played
S.T.A.L.K.E.R.
Using the Ghillie suit to conceal
yourself and slip past enemy patrols and snipers,
following MacMillan’s lead and orders to the
letter, are critical for surviving this
particularly challenging mission. During that one
unforgettable moment where Price and MacMillan must
slowly and carefully crawl through a large, open
field as a mechanized infantry unit passes
through, I probably sweat-off a good five pounds;
and my jaw is still a little sore from being
clenched so tightly!
Price and MacMillan finally reach the
hotel across from where Zakhaev and his clients will
meet. You’re provided with an M82 .50 Caliber
Sniper Rifle and a photo to ID Zakhaev, while
MacMillan plays observer through his binoculars.
Since you’re only going to get one opportunity and
one shot to take out Zakhaev, the captain gives you
some last minute coaching on how to compensate for
the bullet’s trajectory being affected by the wind,
by observing a flag on one of the cars in the enemy
motorcade. No one can ever accuse Infinity Ward of
leaving out the smallest details that when they all
come together, makes the gaming experience more
immersive.
Although the mission provides a
much-needed change of pace from all the fast and
furious firefights throughout the rest of the game,
it doesn’t last for long. While your shot doesn’t
kill Zakhaev, it does blow his arm clean off. Hoping
that Zakhaev dies from the blood loss and shock of
having his arm removed by a .50 caliber slug, it’s
time for you and MacMillan to bug out.
Unfortunately, Zakhaev’s men are now on to you, and out
for your blood. MacMillan is injured as you try to
elude them, and the two of you must hold them off a
small army of Ultranationalists at your extraction
point until your helicopter arrives.
The AI of friendly and enemy NPCs can
either make or break a game. When Infinity Ward spun
off from 2015 after working with Electronic Arts on
Medal of Honor: Allied Assault, they
succeeded in taking WWII first person shooters to
the next level with the Call of Duty franchise, by
making the player’s squad more supportive—like a
team; and enemies more clever and tenacious. The
result was a winning formula—“No One Fights
Alone”—and a resounding success. Thankfully, not
only has this winning formula for friendly and enemy
NPCs been carried over to Call of Duty 4: Modern
Warfare, but it’s been polished and refined to
be even more impressive.
Whether they are “stacking-up”
outside a door for a room take-down, calling out
enemy positions to you, warning you about incoming
grenades or RPG fire; using cover to advance on,
flank and attack enemies, you can trust your team to
watch your back and help keep you alive to get the
job done. Yes, successful completion of mission
objectives still rest squarely on your shoulders—but
at least you’ve got someone to share some of the
burden. Lacking the stiff, artificial movements and
pathing problems of NPCs found in most shooters,
your squad is almost life-like in their behavior and
actions, which really adds to the drama and
immersion of the game.
Although keeping up with your squad
and working with them to achieve your objectives is
an important part of Call of Duty 4 it isn’t
a true tactical shooter like the Rainbow Six
or Ghost Recon games. You can’t issue orders
to, or control the actions of your NPC teammates.
Since they can handle themselves quite well in a
fight, and have somewhat higher hit-points and more
ammunition than you, they don’t need any
baby-sitting or hand-holding—which leaves you free
to concentrate on following Lieutenant Vasquez and
Captain Price’s orders and using your team’s
additional fire support to get the job done.
With the exception of the main
characters in both your S.A.S. and U.S.M.C. squads,
your team consists of “generic” soldiers who are
replaced by more if they get killed. A hold-over
from Call of Duty 2, it’s obviously not the most
realistic. But it keeps the game moving and allows
the player the luxury of staying focused on mission
objective—which can be tough enough to begin with.
The enemies in
Call of Duty 4:
Modern Warfare
can really test your meddle and
present quite a challenge. They use cover, retreat,
flank, ambush, throw grenades and fire RPGs to flush
you out from behind cover—or shoot through it
and nail you if your cover happens to be wood, sheet
metal or plaster—or blow it up and you along with
it, if it’s a car. They’re also quite efficient at
tossing your own grenades back at you. In short,
you’ll find that the bad guys are just as skillful,
tenacious and dangerous as you and your team is,
when on the offensive or defensive. If you’ve gotten
used to the usual dumb-as-a-doorknob enemies with
short attention spans in other shooters—you’d better
get un-used to it fast, when playing Call of Duty
4. Otherwise, you’ll be spending a lot of
quality time viewing words of wisdom from past and
present military leaders, politicians and other
famous and infamous folks at the reloading screen,
after getting yourself killed. And as if enemy
troops weren’t enough, Infinity Ward has given you a
new adversary to watch out for—Dogs.
Whether they are wild dogs roaming
the ghost-town of the Pripyat, Ukraine’s Zone of
Alienation, or guard and attack dogs used by
Zakhaev’s Ultranationalists, the German Sheppards in
Call of Duty 4 can be every bit as dangerous
as a soldier with a rifle or RPG. Once a dog knocks
you down, you have seconds to melee it with
your knife (remember when I said earlier that your
melee attack was going to come in handy) before it
tears your throat out. If you can put the dog
down with a well-placed shot, so much the better—but
they’re fast—and you may not get a second
chance if you miss. If you’re confronted by more
than one dog at once, hopefully you have a full clip
in your automatic weapon and fast reflexes. It got
to the point where I was just as fearful of the
sound of barking, as I was when I heard the clink of
a grenade landing nearby, or the “whoosh!” of an RPG
being fired.
Nothing destroys the immersion and
suspends disbelief of a game faster than enemies
that can soak up enough firepower to kill an entire
battalion and come back for seconds. In Call of
Duty 4 (as in previous Call of Duty games), when
you fatally wound an enemy he is down for the
count—permanently. Head shots—particularly ones
powerful enough to penetrate a helmet—are instantly
fatal. Critically wounded enemies stagger away
before falling and dying, or try to crawl out of the
line of fire. Some of them will use their last,
dying breath to unholster their sidearm and shoot at
you. The rag doll physics of Call of Duty 4’s new
physics engine makes for some chillingly convincing
death animations for friend and foe NPCs
alike—rather than the exaggerated and cartoonish
physics being pawned off in other games.
You’ll find that enemies in Call
of Duty 4: Modern Warfare tend to spawn a bit
more than they did in Call of Duty 2. Normally,
enemy respawning is quite annoying and
frustrating—especially when it’s done in excess and
combined with other gameplay shortcomings. However,
there is a method to Infinity Ward’s madness
in the way they use spawning.
In Call of Duty 4 enemies
simply don’t respawn every and anywhere in relation
to the player. They are usually concentrated behind
or near cover at strategic trigger points on a
level’s map, whether outside or in buildings. When
you and your squad suppress and eliminate all of the
enemies at those trigger points, unlike most games,
they do not respawn again.
The purpose of Infinity Ward giving
you the quality of NPC squadmates that they have,
and placing you in a battlefield environment where
not only you must be constantly aware of your
surroundings—but can use elements in that
environment such as certain types of cover and even
lighting (shadows) to your advantage—is to get you
out of the comfort zone imposed by the limitations
of other games that force you to spend most
of your time tucked away behind cover, fighting an
“inch at a time.” As a result, you’ll fight more
intelligently and aggressively like a real soldier
that’s part of an elite, special operations unit.
Think of the amped up respawning at Call of Duty
4’s trigger points as the enemy “calling in
reinforcements”—and motivation to use every
prevailing opportunity to use cover effectively
while pressing your attack, always maneuvering to
out-flank the enemy with your squad, and take ‘em
out before they do the same to you.
Call of Duty 4:
Modern Warfare
also uses the same console-style checkpoint system
from Call of Duty 2, to save games. When you perform
a save from the main menu, you are only performing a
manual safe of your last successfully completed
checkpoint. Normally, this kind of save game system
really sucks. Infinity Ward uses just enough
checkpoints in each level and spaces them apart so
that this becomes less of an issue than it would in
other games.
Your health is automatically restored
after taking hits from gunfire—up to a point.
When you are seriously wounded,
you’ll hear your heartbeat, the edges of the screen
will turn red—and warning for you to find cover will
be displayed. If you don’t, you’ll die, and the game
will reload from the last saved check point (and
thankfully, not at the beginning of
the level like some games). With all the emphasis on
realism throughout the rest of the game, some will
undoubtedly be disappointed that this
console-inspired health system has returned from
Call of Duty 2. A Squad Medic with a limited
number of Health Kits to patch you up—a feature that
worked quite successfully in Pterodon and
Illusion Softworks’
Vietcong—might have
been a better alternative.
Divided between a Prologue and three
Acts, Call of Duty 4: Modern Warfare’s 19
single-player missions are surprisingly short.
Regardless of the difficulty level selected, it will
probably take you no more than six hours tops to
complete, playing it straight through. The drama of
the plot combined with tight, efficient pacing and
skillfully orchestrated firefights that keeps things
forcefully moving forward plays like episodes of the
CBS television series
The Unit when
you’re “Soap” MacTavish of the S.A.S. in pursuit of
Zakhaev. The adrenalin-pumping shoot-outs that take
place in claustrophobic rooms, hallways and store
fronts and chaotic, ferocious battles in alleys and
on narrow streets where death is waiting around
every corner and on every roof top, will invoke
memories of Jerry Bruckheimer and Ridley Scott’s
Black Hawk Down
when you’re pursuing Al-Asad as Marine Force Recon
Sergeant Jackson.
But if there’s any message behind
Call of Duty 4 that raises it above the
“gratuitous violence” and “glamorization” of war
that games such as these are often accused of, it
lies in the sobering events at the midpoint and end
of the game—that the good-guys don’t always live to
fight another day to protect the freedoms and
security that we often take for granted.
With Windows Vista and DirectX 10
looking more like the Windows ME of 2007,
most gamers are still sticking with Windows XP and
DirectX 9. At least until Vista and DirectX 10 can
deliver on the promise of better visuals with
improved, overall stability and without a big hit in
performance. Something that probably isn’t going to
happen until Service Pack 1 for Vista is officially
released and NVIDIA and AMD can finally nail down
some solid, WHQL video drivers that will give a
decent boost in performance.
In the meantime, like most game
publishers, Infinity Ward has maximized on Windows
XP’s existing DirectX 9 technology. Utilizing
true-world dynamic HDR lighting effects, dynamic
shadows, depth-of field, particle effects and motion
blur, when you crank up the visuals the new
proprietary engine makes Call of Duty 4: Modern
Warfare not only the best-looking game of the
series, but perhaps one of the best-looking DirectX
9 games of the year. The dirt and sweat on a
Marine’s face and the pores in his skin. Billowing
smoke trails from RPGs. Dust and fragments from
splintering wood and concrete getting hammered by
white-hot lead. Heat and smoke belching from the
1500 HP turbine engine of an M1A2 Abrams Tank’s
exhaust. The intricate texture of a nylon rope as
you rappel down to the glistening, rain-soaked deck
of a freighter at night, with wind and rain swirling
around you. Every person, every object in the game
world is rendered and lit with such life-like detail
and stunning quality, it’s hard to believe that
Call of Duty 4 doesn’t have a single strand of
DirectX 10 in its digital DNA. Yes, on any of NVIDIA
or AMD’s latest mid-range to high end offerings,
when you ramp-up the eye candy, it does look
that good. The rig I played Call of Duty
4: Modern Warfare on, has the following
configuration:
|
● |
Intel Core 2 Extreme X6800
Dual-Core Processor |
|
● |
Intel D975BX2 Motherboard |
|
● |
EVGA GeForce 8800 GTX Video
Card |
|
● |
NVIDIA ForceWare 169.09
Drivers (Beta) |
|
● |
Sound Blaster X-Fi
XtremeMusic Sound Card |
|
● |
Windows XP SP-2 with all the
latest OS and driver updates |
|
● |
Samsung 244T 24” LCD display
1920 x 1200 |
|
● |
Default NVIDIA Control Panel
Settings for Call of Duty 4 (Application
Controlled) |
All of the visual in-game settings
were maxed-out as you can see in the screenshot
here:

Click to enlarge
Monitoring frame rates with FRAPS
v2.9.0, Call of Duty 4 never dipped below
50 FPS—even during the largest indoor and outdoor
battles with lots of enemies—and ran smoothly with
no hitching or stuttering. The game’s stability was
rock-solid with no lock-ups or crashes to the
desktop. The only problem I encountered was texture
corruption on a single tractor sitting in the field
next to the barn during the “Hunted” mission in Act
I. It did not show up again during subsequent
replays of that particular mission. Chalk up another
one for beta video drivers…
Bolstering
Call of Duty 4: Modern Warfare's
short-but-sweet single-player campaign is Arcade
Mode and of course, Multiplayer. Arcade
Mode’s Full Challenge allows you to earn
bonus points by quickly playing through the
single-player campaign, while your goal is to earn
the highest possible score in the mission of your
choice before the clock runs down in Mission
Challenge. In Arcade Mode, your HUD includes
Current Score, Mission Countdown Timer and the
number of Lives you have up in the upper
right-hand corner. The arcade flavor is enhanced by
a billboard-sized CHECKPOINT! that appears
each time you reach one in the game. There are also
the arcade-style bonus points that zoom, spin and
flash their way onto the screen for every kill you
make, with the highest (100+) for head shots and
multiple kills. Go on a rampage and waste multiple
bad-guys in succession, and you’ll earn Killing
Streak bonuses.
There are one or more laptops hidden
on each level of Call of Duty 4—a total of 30.
Depending on how many you find, once you’ve
completed the single-player campaign, you can unlock
certain cheat codes that you can enter from the main
menu when playing through the single-player campaign
again. Some cheats alter the appearance of the game
and are more or less fun-oriented “Easter Eggs.”
Others are more useful. Find 10 laptops, for
example, and you can activate the Cluster Bomb
cheat where your hand grenades explode once on
detonation, then five more times afterwards. Twenty
laptops unlock the Slo-Mo Ability cheat. When
toggled with the key or mouse button you’ve
configured for melee attacks, the world around you
slows down enough to help you avoid enemy attacks
while pulling off some devastating attacks of your
own. All 30 laptops give you the Unlimited Ammo
cheat. If you do use them, you'll probably find it
slightly annoying that the cheats must be enabed at
the Options menu at the start of every level.
Finding these laptops can range from
fairly easy to difficult. You’ll have to go off on
your own to find the majority of them—which can be
very dangerous, since you run the risk of alerting
or running into enemies without your squad having
your back. The good news is, once you find and take
the laptop you immediately get credit for it. So if
you’re killed shortly after obtaining it, you won’t
lose it and have to go back through the level and
retrieve it again.
Call of Duty 4: Modern Warfare's multiplayer allows up to 32 players on 16 maps based
on the levels in the single-player campaign. The
maps are a good mix of indoor levels for
white-knuckle, close quarters combat with
Flashbangs, side arms and other
up-close-and-personal weapons; and larger outdoor
levels where flanking, using cover and medium to
long-range weapons are the order of the day. Call of
Duty 4 uses a tried-and-true browser that’s
intuitive and easy to use for finding matches. And
unlike the
latest title
of one high-profile shooter franchise with roots in
the WW II genre, Call of Duty 4 ships with a server
component for hosting your own multiplayer matches
that’s ready to rock right out of the box.
In addition to the traditional
Team and Free-For-All Deathmatch modes,
there’s also the capture-the-flag oriented
Domination, where opposing teams duke it out to
capture and hold the most flags throughout the map.
The more flags your team captures the more team
points you get. The team that captures and holds the
most flags before the time limit runs out or the
score limit is reached, wins. In Search and Destroy,
one team plants a bomb at one of two bomb sites,
while the other defends the sites. If the explosives
are planted, then the defending team has to defuse
them. With only one respawn per round for players of
both teams, the match is over when all of the
players on one team are eliminated, or the bomb is
defused or explodes.
Sabotage is similar to Search
and Destroy, except players have unlimited respawns
and there’s a single bomb and multiple targets in
each team’s base. The goal is to gain possession of
the bomb and use it to blow up the objectives in the
opposing team’s base. While bomb carriers can defend
themselves, their current location is frequently
announced throughout the match—making them easier
targets.
Headquarters randomly places a
laptop on the map which must be captured by your
team. If your team captures the laptop they must
defend it from being destroyed by the opposing team.
The team that captures the laptop gains points for
every second they possess it; and only have one
respawn at their disposal until the laptop is
destroyed or the time limit of the match is reached,
while the attacking team is allowed multiple
respawns.
Multiplayer can be configured for
several difficulty modes. Old School gives
you the usual amenities—full HUD, weapon pickups,
higher jumps and reduced (to a point) damage from
gunfire. Hardcore removes the HUD, imposes a
friendly-fire penalty, and the bullets—whether they
are yours or your opponents—do the same amount of
damage as they do in the real world—one shot, one
kill.
Call of Duty 4 has five preset player
classes: Assault, Spec Ops, Heavy Gunner,
Demolitions and Sniper. Team choices are
Marines vs. OpFor and S.A.S.
vs. Spetnaz. Each class has its own special
ability and weapon bonuses—or perks. For example,
Assault-class players have the Stopping Power
perk where their bullets do more damage, and the
Extreme Conditioning perk which allows them to
sprint for longer distances. Only the first three
classes are unlocked for a new player. As you gain
experience points for successfully completing
objectives and killing opponents, you raise in rank
and not only unlock the last two classes, but you
can create your own custom class and weapons
load-out; unlock new weapons, weapon upgrades and
ability perks—like the ability to call in UAV
Drones that update the radar on your HUD with
enemy locations in 30-second intervals. And to
really pulverize the opposing team, you can call in
Airstrikes and Helicopter Gunships.
While such abilities may seem overbalanced, keep in
mind that helicopters can be shot down, and
airstrikes can be used against as well as for you.
While the modes and features in Call
of Duty 4: Modern Warfare’s multiplayer aren’t
exactly new or revolutionary, they are a refreshing
and enjoyable change of pace from all the “me-too”
and “plain-vanilla” deathmatch and team deathmatch
multiplayer campaigns that are part-and-parcel of
many first-person shooters today. Best of all, Call
of Duty 4 relies heavily on and rewards individual
skill and teamwork to keep things balanced,
challenging—and fun.
Call of Duty 4:
Modern Warfare
is
clearly the best of the series and it easily stands
head and shoulders above Electronic Arts’ recent
efforts with Medal of Honor Airborne. Visually and
dramatically, it’s a knock-out. The gameplay is one
intense roller-coaster ride after the next. Friendly
and enemy AI are spot-on. Voice acting is superb;
the theme and score are fantastic and
fits the game like the proverbial glove. The weapons
use their authentic, licensed names and sound and
shoot as good as they look. Multiplayer is
feature-rich with unlockable perks.
The only beef I have with the game is
that the single-player campaign was too short.
Though Arcade Mode, locating all of the laptops to
unlock all of the cheats for fun, and a bonus
mission you can play at the end of the game after
the credits roll, adds some re-playability, Infinity
Ward could—and should have made the single player
campaign a 12-15 hour gaming experience. I’m sure
I’m not the only one who would have gladly stayed
glued behind my keyboard and mouse until the wee
hours of the morning playing it that much longer.
Infinity Ward’s bid to branch out from WWII shooters
proves that a game studio can take chances
and create an outstanding game. So here’s a big
Oorah! to Infinity Ward for a job well
done with Call of Duty 4: Modern Warfare!
